Set The Workspace to Animator
Choose a tool to draw with
Draw a Shape
Choose the Selection Tool
You can press the 'V' key on the keyboard or click the icon with your mouse.
Select your object
Draw a box around it to select it. Don't touch any other objects or you will select them too.
How a Selected Object Looks
Convert it to a Symbol
Choose Conversion Settings
- Give it a Name
- Select MovieClip as the Type
- Click OK
The other options are only needed for more advanced work.
Check that the New Symbol is in your Library
If you did everything right it should appear in your library like this
Choose a Frame Rate for your Animation
24fps is the default. FPS stands for frames per second. 24 is the number of frames in a movie that show per second and is why Flash defaults to it. This framerate is a goal and if the computer can't draw that fast (only might be true for complex animations) then the actual rate will be slower.
Figure out how long your animation will be.
The basic formula is
time(seconds) * framerate = total frames
If you want your animation to last 2 seconds with 24fps then you would use
2 * f24 = 48 total frames
Insert a Frame at the last frame
- Right click on the frame in the TImeline you calculated in the previous step
- Then choose Insert Frame
Create a Motion Twen
- Right click on any frame inbetween the first and last frames
- Select 'Create Motion Tween'
It is important that you first create a Frame, then creae the Motion Tween, then add Keyframes. If not, your animation may not work properly. Adding Keyframes is shown in the next step.
The frames turn blue after you create the Motion Tween
For a basic animation you can just
- Right-Click on the final frame
- Select Insert Keyframe > All
You can create multiple keyframes inbetween the first and last frames for more complex animation.
Unless you want a very specific kind of movement, choose All for what you are animating.
Check if Dot Appears
If your keyframe is inserted there should now be a small black circle in the frame where you added the keyframe.
Choose the Free Transform Tool
Select your Object
Change your object in the keyframe
In order to animat your object it needs to be different from the first frame to your keyframe.
The basic method is
- Make sure that the Playhead is over the frame where you want to make the change.
- Move, Rotate, Scale etc your object in the way you want it to change.
- When you move it you should see a dotted line showing you the trajectory (path) the object will take during the animation.
Scrub on Timeline to quickly preview the Animation
- Click the red cursor and move it left and right
- Your animation should move as well.
You can also use the period (.) to move the animation forward one frame each time you press the key and
use comma (,) to move the animation one frame backward each time you press the key
To Play the Animation, First Move to the First Frame
Click on or just above the first frame
Play the Movie
- Select Control > Play to play the movie.
- If you want the playback to loop then first select Control > Loop Playback, before you play it.
Stop the Movie if Looping
If your animation is looping then it will keep looking until you select Control>Stop.
Edit the Animation
You can edit the animation after you create it.
- Make sure the playhead is over the keyframe you want to edit
- Move, rotate etc to change the animation in the way you want.